


After you use a potion, it will start refilling itself when you’re in battle: specifically, the refill will start every time you deal damage to something and it will lasts for x seconds after your last damage. Basically, you will be able to carry three magical bottles, each of which can be filled with the potion of your choice (however, we’ve decided you cannot carry more than one of the same kind). There will be two new talents for the bow, one which increases its speed (at max level this should bring it back to its original ultra-fast speed), and one which increases the droprate of arrows.Īs for potions, we’ve talked about the general idea several times before. Just spamming the button will release arrows faster, but they won’t be nearly as powerful. Finally, you’ll be able to charge each bowshot, which increases its damage.
#Secrets of grindea gold points upgrade#
You’ll be able to upgrade your quiver multiple times through crafting as well. This will unlock new visuals for the bow as well as increased damage. You’ll be able to upgrade the bow at a new NPC available where you first got the bow, and new upgrades will unlock about every time you complete a new dungeon.

Starting with the bow, it will get quite an overhaul! It will get a rather big damage increase, but will have lowered speed (meaning you can’t spam arrows as fast). So, we sat down and had a long discussion about how exactly these will change. It felt like a given that these systems should have their corresponding Talent(s), but we felt we couldn’t truly decide what they should do until we knew exactly where we wanted to take these features. As we move on with implementing the Talents, it became clear we needed to finalize some things in the game – namely the bow and the new potion system.
